Explore space curves, curvature, torsion, and moving frames
Ride along a curve in space carrying three arrows that turn with it. How fast they turn tells you everything about the curve's shape: its curvature and its torsion.
Pick a curve and watch T (red), N (green), and B (blue) travel along it. On the helix, notice the frame turning at a perfectly steady rate.
Constant κ and τ
A curve that spirals around the z-axis with constant curvature and torsion
A space curve is a path through 3D space, parametrized asr(t) = (x(t), y(t), z(t)). At each point, we attach a natural coordinate system called the Frenet-Serret frame.
This moving frame consists of three orthogonal unit vectors: the tangent T (direction of motion), the normal N (direction the curve is turning), and the binormal B = T × N(perpendicular to both).
The frame vectors satisfy a beautiful system of differential equations:
Here κ (kappa) is the curvature — how sharply the curve bends — and τ (tau) is the torsion — how much the curve twists out of its osculating plane.
The helix r(t) = (cos t, sin t, t/2π) is special: it has constant curvature and constant torsion. In fact, the helix is the only curve (besides the circle) with both κ and τ constant.
Watch how the Frenet frame rotates smoothly and uniformly as it travels along the helix, never speeding up or slowing down its twisting motion.
Spot a mistake or have an idea?