SU(2) and Quaternions

Double cover of SO(3), the belt trick, and quaternion rotations

The Double Cover of Rotations

SU(2), the group of 2×2 unitary matrices with determinant 1, is topologically a 3-sphere S³. It maps onto SO(3) in a 2-to-1 fashion: every rotation corresponds to exactly two unit quaternions, q and −q. This double cover is not just a mathematical curiosity — it's the reason spin-½ particles need a 720° rotation to return to their original state.

The famous belt trick demonstrates this physically: a plate connected to a frame by belts can't undo a 360° twist, but a 720° twist unwinds perfectly. Quaternions also provide the smoothest interpolation between rotations via SLERP, which is why they're the representation of choice in computer graphics and aerospace.

SU(2) as the 3-Sphere

The unit quaternions form a 3-sphere S³ in 4D space. Using stereographic projection, we can visualize this as a point cloud in ℝ³, colored by distance from the identity. Toggle the display to highlight antipodal pairs — each pair (q, −q) represents the same rotation in SO(3).

The Belt Trick

This demonstration shows why SU(2) is a double cover of SO(3). A plate connected to a frame by ribbons is rotated. After a 360° rotation, the belts are twisted and cannot be untwisted without rotating further. But after a full 720° rotation, the belts miraculously untwist — proving that the loop in SO(3) lifts to a closed path in SU(2) only after going around twice.

Key insight: The fundamental group π₁(SO(3)) = ℤ/2ℤ means there is exactly one non-trivial class of loops in SO(3). The 360° loop is non-contractible; the 720° loop is contractible. SU(2), being simply connected, resolves this by “unrolling” the ambiguity.

Quaternion Rotation Visualizer

A unit quaternion q = a + bi + cj + dk encodes a rotation: the vector (b,c,d) gives the axis scaled by sin(θ/2), and a = cos(θ/2). Adjust the four components (auto-normalized to unit length) and see the rotation applied. Toggle −q to verify that both quaternions give the same rotation.

Quaternion vs. Euler Interpolation

Interpolating between rotations using Euler angles produces uneven, jerky motion with possible gimbal lock artifacts. Quaternion SLERP, by contrast, traces a geodesic on S³, giving perfectly smooth constant-speed interpolation. Compare the two side-by-side and watch the angular velocity graph to see the smoothness difference.

Key Takeaways

  • SU(2) ≅ S³ — the unit quaternions form a 3-sphere, the simplest simply-connected Lie group covering SO(3)
  • Double cover — each rotation in SO(3) corresponds to two quaternions ±q in SU(2)
  • Belt trick — a physical demonstration that 360° ≠ identity in the covering group, but 720° = identity
  • SLERP — quaternion interpolation is smooth and gimbal-lock free, ideal for animation and navigation